It also does not have PS4 DualShock support which required me to always have DS4Windows running before I started the game. I consistently had the game fail to log in to Gamepass properly and then completely freeze up until I killed it via the Task Manager. The biggest issues I encountered were actually not with Ori and the Blind Forest itself, but with playing the PC Gamepass version. Doesn't matter to me, I just review what I play. NOTE - It's possible I'm benefiting from playing the polished Definitive Edition six years after the original release. The world is interesting and connected in a way that makes it feel like a real place - perhaps not as large or convincing in this respect as Dark Souls or Hollow Knight but not far off. Ori is so consistently smooth, clean and polished that you're almost never pulled out of the game by anything that isn't gameplay related. Even the most beautiful games usually have some level of jank or little issues that remind you you're just playing a game. The music is fantastic, the effects are brilliant and there is such an extreme level of polish on the experience. So with the core out of the way, let's talk about the what really surprised and blew me away about Ori - the sights, the sounds and the aesthetic. Even the most beautiful games usually have some level of jank or little issues that … More Overall, Ori controls well and feels satisfying despite occasional frustrations with so many abilities and the dynamic save system. Additionally, the fact that you can create your own save points works well but prepare to accidentally set yourself back when you forget to set them or in some sequences where you are forced to replay, without saves, until you finish the entire bit. Occasionally, it becomes frustrating if you know exactly what you need to do but have issues tying everything with your hands. A large majority of the time, traversing obstacles and puzzles using your abilities together feels smooth and satisfying. Ori is one of the more complex and elaborate games you will ever play when it comes to the number of abilities you get and the rapid way you must orchestrate their deployment. One of the most important parts of any platformer is the ease and responsiveness of the controls. Well, after about 8 hours and almost 300 deaths, I have a good idea why. Despite having heard vague descriptions and impressions, I had never actually seen Ori and the Blind Forest in action and just thought of it as " some metroidvania everyone seems to like". One of my favorite experiences in entertainment is when you think you know what you're going to experience and wind up still being surprised.
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